Quest for Yap Melee Game Help

 

Section 16:

           Race Information

 

The Melee game has 7 unique races to choose from.  Here is some information about the 7 races.

 

Humans – The Humans are the everymen.  Humans have good relations with the other races. 

 

Krioni – Krioni are fierce war lovers. The Krioni race has the ability of seeing through cloaking devices, as every Krioni ship is equipped with sensors.  Despite their preference to war, Krioni tend to get along well with police forces, but criminals hate them. Krioni specialize in explosive weapons and have a very powerful arsenal.

 

Neothans – The Neothans are the sneaky race.  Neothans love to be unseen.  The Neothans have a reputation for being criminals, and they get along well with other less than legal traders.  Neothan players have special standing with fellow criminals, and they are rarely robbed.  Neothans specialize in burn-damage weapons, but suffer when it comes to EM.

 

Artes – Artes are the best traders of the universe.  Artes do better when they sell goods, and they can get some special deals on equipment from other members of their race.  Artes have a specialty for frag weapons, but they are poor with burning weapons.

 

Yodi’ki – Yodi’ki love to find a home and stay put.  Yodi’ki upgrades often have to do with minelaying and other stationary means.  Yodi’ki specialize in EM weapons.

 

Hyperions – The Hyperions are a mysterious race.  It doesn’t seem like anything they have or do is conventional.  Hyperions have a variety of costly but useful upgrades.  Hyperions specialize in the strange sonic field of weapons, although they are poor with explosives.

 

Draconians – The Draconians specialize in speed.  They love high-maneuverability ships, and are better at getting around than other races.  Draconians also love fiddling with scanning equipment, and they often know more about you than you know about them.

 

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           House Items

 

Unlike the Original game, the Houses in Melee are not owned by the races.  Rather, they are owned by “traders,” commercial giants with a lot more clout than you.  They are all in it for the money, but most also have a partiallity towards certain races.  Consult the Houses Sell list to see what houses sell a certain item.  The houses buy lists are often much shorter, but they list useful locations you may be able to sell your upgrade in order to use the slot for something better.

 

Upgrade:         Sonar Sensors

Cost:              5000000, 1 upgrade

Houses Sell:     Lord Bylor, Smith, Klamov, Peace and Justice

Houses Buy:    Klamov

Description:     Ah, the Sonar Sensors are back and better than ever. Well, not really. In Melee, there is a counter to sonar sensors, and a counter to that, and so on. Krioni players have no need for Sonar Sensors, their ships already have them installed. Sonar Sensors are readily available from almost all traders, but some will give a better bargain.

 

Upgrade:         Particle Accelerator

Cost:              16000000, 1 upgrade

Houses Sell:     Lord Bylor, Smith

Houses Buy:    N/A

Description:     Who knows what a Particle Accelerator is really for.  You can accelerate almost anything with it.  This isn’t your backyard accelerator that can throw atoms at your friends, no, this sucker can throw some pretty big things really really fast.  Try it with combinations of items and maybe you’ll find something cool.  Be careful about overusing a particle accelerator.  Lots of things do not enjoy being accelerated, and the results of accelerating things are not always positive.

 

Upgrade:         Sonar Scrambler

Cost:              7500000, 1 upgrade

Houses Sell:     Klamov, Ashri

Houses Buy:    Klamov

Description:     The Sonar Scrambler is a tricky upgrade.  If you have a Sonar Scrambler, enemy Sonar Sensors become useless.  WARNING: If your ship doesn’t cloak, this is useless to purchase.

 

Upgrade:         Sonar Descrambler

Cost:              7500000, 1 upgrade

Houses Sell:     Klamov, Peace and Justice

Houses Buy:    Klamov

Description:     Counters counters and more counters.  The Sonar Descrambler counters the effects of a Sonar Scrambler.  WARNING: If you don’t have Sonar Sensors, this is useless to purchase.  The Sonar Descrambler is great to find those sneaky fellows who think it’s fun to hide behind a Scrambler.

 

Upgrade:         Sonar Rescrambler

Cost:              12000000, 1 upgrade

Houses Sell:     Klamov, Ashri

Houses Buy:    Klamov

Description:     Seems like it’s getting a bit out of control.  The Sonar Rescrambler counters the effects of a Sonar Descrambler.  WARNING: If your ship doesn’t have cloak AND a Sonar Scrambler, this is useless to purchase.  With a Sonar Rescrambler, only those who have Sonar Derescramblers can see your ship.

 

Upgrade:         Sonar Derescrambler

Cost:              10000000, 1 upgrade

Houses Sell:     Klamov, Peace and Justice

Houses Buy:    Klamov

Description:     This one makes you wonder if the guy who made all these was on drugs.  The Sonar Derescrambler counters the effects of a Sonar Rescrambler.  WARNING: If your ship doesn’t have sonar sensors AND a Sonar Descrambler, this is useless to purchase.  This completes the seeker’s set.  If you have a Sonar Sensors, Sonar Descrambler, and a Sonar Derescrambler, you will be able to see every cloaked ship, no matter what.

 

Upgrade:         Fuel

Cost:              1700, 1 cargo hold

Houses Sell:     N/A

Houses Buy:    Klamov, Ashri, Caz, Evil Merchant Man

Description:     Everybody needs fuel.  Except you.  If your ship is configured properly, you can steal Fuel from enemy ships and then sell it for a nice cash bonus, as well as some extra exp.  There is really no reason to buy fuel, as your ship somehow doesn’t seem to use any, but you might be able to find a place where you can buy it and then sell it somewhere else for more money.

 

Upgrade:         Valuables

Cost:              1500, 1 cargo hold

Houses Sell:     Evil Merchant Man

Houses Buy:    Klamov, Ashri, Evil Merchant Man

Description:     Oh, so pretty…  Only problem is you don’t really need them.  Valuables are similar to Fuel.  You can sell them for cash and exp, or buy them to try to sell them elsewhere for a profit.  The majority of your valuables are stolen from enemy ships, though.

 

Upgrade:         Prisoners

Cost:              3000, 1 cargo hold

Houses Sell:     N/A

Houses Buy:    Evil Merchant Man

Description:     Prisoners are captured from enemy ships.  You can then be a nice guy and sell them to a holding facility that will hang on to them to pass them on a ship back to their homeland, or you can be evil and sell them somewhere you know they won’t be treated well.  It’s up to you, do you do the good thing, or do you try to get the extra profit?  I know you’ll make the right choice.

 

Upgrade:         Caz Laser

Cost:              3000000, 1 turret

Houses Sell:     Caz, Evil Merchant Man

Houses Buy:    N/A

Description:     The Caz Laser does 150 burn damage, making it the most powerful weapon in the universe without protective upgrades.  Careful where you buy this, only Caz himself offers competitive pricing.  Artes players cannot buy the Caz Laser.

 

Upgrade:         Caz Missile

Cost:              1000000, 1 turret

Houses Sell:     Caz

Houses Buy:    N/A

Description:     The Caz Missile does 100 projectile damage, 45 explosive damage, and 45 concussion damage.  Caz Missiles are not available to Hyperions.

 

Upgrade:         Caz Wave

Cost:              2500000, 1 turret

Houses Sell:     Caz

Houses Buy:    N/A

Description:     The Caz Wave does 100 sonic damage and 100 EM damage.  Not available to Krionis or Neothans.

 

Upgrade:         Yodi’ki Deflector

Cost:              5500000, 1 upgrade

Houses Sell:     Ashri

Houses Buy:    N/A

Description:     The Yodi’ki Deflector provides excellent protection verses EM weapons.  It blocks 40% of enemy EM damage. Only available to Yodi’ki players.

 

Upgrade:         Draco Shielding

Cost:              7000000, 1 upgrade

Houses Sell:     Ashri

Houses Buy:    N/A

Description:     Draco Shielding offers a new dimension of shielding that is resistant to burn damage.  A ship with Draco Shielding will take 50% shield damage from burn weapons.  With two Draco Shielding upgrades, your ship’s shields will block all shield damage from burn weapons.  This does not affect the armor damage done by the burn weapons.  This is only available to Draconian players.

 

Upgrade:         Piercer

Cost:              15000000, 10 turrets

Houses Sell:     Smith, Caz

Houses Buy:    Smith, Caz

Description:     The Piercer is a tremendous version of the Driver. It is a massive structure that accelerates matter to extreme speeds causing extreme damage to armor. The Piercer does 2500 projectile damage, but takes up 10 turrets. Only Humans and Yodi’ki have access to the Piercer.

 

Upgrade:         Cloak

Cost:              18000000, 1 upgrade

Houses Sell:     Evil Merchant Man, Thieves

Houses Buy:    N/A

Description:     Cloak adds cloak to any Neothan ship.

 

Upgrade:         Will of Peace

Cost:              8000000, 1 upgrade

Houses Sell:     Peace and Justice

Houses Buy:    N/A

Description:     An upgrade that shows how stoic a belief of peace can be. Lowers damage from all types of weapons by 5%. This upgrade is only available to Artes and Human.

 

Upgrade:         Peaceful Aura

Cost:              6000000, 1 upgrade

Houses Sell:     Peace and Justice

Houses Buy:    N/A

Description:     The ship is augmented by the pilot’s peaceful aura, and gains 5 maneuverability. However, in combat the ship deals 20% less damage. This does not affect turret busting. Artes and Human only. Only one such upgrade is effective.

 

Upgrade:         Inescapable Justice

Cost:              4000000, 1 upgrade

Houses Sell:     Peace and Justice

Houses Buy:    N/A

Description:     Another upgrade from Peace and Justice that enhances the ships target locking. Causes enemy ships to have a -2 penalty to maneuver when being attacked. This upgrade is only useful when you are attacking, not when you are being attacked. Krioni and Human. Only one upgrade is effective.

 

Upgrade:         Justified Ends

Cost:              3000000, 1 upgrade

Houses Sell:     Peace and Justice

Houses Buy:    N/A

Description:     The Pilot views any maneuver as justifiable when defending. Enemy ships have an additional -5 to maneuver when attacking this ship. This upgrade is only useful when you are defending, not when you are attacking. Yodi'ki and Hyperion. Only one upgrade is effective.

 

Upgrade:         Drain Energy

Cost:              25000000

Houses Sell:     Thieves

Houses Buy:    N/A

Description:     This modification allows the ship to recharge its shields with the shields it saps from others. Ships with this upgrade will retrieve 10% of the enemy shields destroyed by burning or EM damage. This upgrade is for Yodi'ki, Humans, and Neothans. Having more than one of these has no additional effect.

 

Upgrade:         Traitor Maker

Cost:              30000000

Houses Sell:     Thieves

Houses Buy:    N/A

Description:     With this upgrade, 50% of enemy drones that your drones destroy will be converted to your side. Neothans only. Having more than one of these has no additional effect.

 

Upgrade:         Armor Harvesting

Cost:              40000000

Houses Sell:     Thieves

Houses Buy:    N/A

Description:     Allows your ship to boost your armor from the enemy’s armor. 75% of the armor your drones destroy will become yours. Neothans only. Having more than one of these has no additional effect. Armor destroyed by your weapons is not harvested.

 

Upgrade:         Enhanced Drone Armor

Cost:              35000000

Houses Sell:     Thieves

Houses Buy:    N/A

Description:     Reduces damage done to your drones from enemy weapons to 75%. Neothans, Hyperions, and Artes. Having more than one of these has no additional effect. Damage from enemy drones is not reduced.

 

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