Quest for Yap Help

 

Section 15:

          Melee Intro

 

Welcome to QfY: Melee!  This zone is based on the main Quest for Yap game but has some very big differences.  Melee is all about attacking, there is no trading or planet building.  You are provided with access to AutoTurrets to try to defend your sector so you don’t die too easially.

 

In Melee, you only have 1 ship.  When you buy from the ship shop, you are not buying new ships, but rather updating the ship you have.  You can go either way up the chain, up or down.  When you buy a ship, the purchase price comes from the base price of the ship, minus the cost of your current ship, and minus the cost of the additional shields, armor, drones, etc you have on your ship.  Take note that when you buy a new ship, your upgrades and weapons disappear.  It is advised that you sell your weapons before changing ships.

 

One of the most important things in Melee is player levels.  There are 10 levels, gained at powers of 2 based on exp starting at 2000 exp and ending at 1024000 exp for level 10.  Each level is given a name and a color.  Your color starts red, will change slowly to Green until level 8.  Level 9 is a greenish blue, and Level 10 is blue.  As you go up in the levels, you will gain access to new ships.  At level 0, the only ship you have is the Interceptor.  You get the Destroyer at level 1, and the Cruiser at level 2.  Almost every level has a new ship of some kind.  You may decide to change ships every time you level up, or you may wait for a certain ship, it’s up to you.

 

In the Melee game, it is important that you not die.  If you die while attacking, you will lose half of your experience.  If you die after being attacked, you lose 25% of your experience. If you die to mines or an autoturret, you will lose 20% of your experience.  This is just as important the other way around.  Killing the other people with high exp will help you to stay on top.

 

There is a dynamic exp gaining system when you kill a ship.  You get experience based on the exp of the person whose ship you killed.  First, you get a base exp of ¼ of their exp.  If they had more exp than you before you killed them, you will get an additional ¼ of the exp they had above yours.  So if you have 50000 exp and you kill somebody with 24000 exp, you get 6000 exp.  If you kill somebody with 24000 exp and you only have 12000 exp, you get 6000 exp plus another 3000 exp for the amount they had more than yours.  This means that you can get a lot of exp for killing people high above you in the ranks, and you don’t get quite as much for killing people with less exp than you.  This goes for killing NPCs too, although chances are you will have more exp than almost every NPC you meet.  Read on for more information on NPCs.

 

 

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          Making Money

 

Making money in QfY: Melee is very different from making money in the other games.  There is no trading, no ports to sell goods at.  There are no planets.  So where do you get money?  Bounties.  You get a bounty for killing pretty much any ship in the game.  Because there is a 1 ship limit, you always get a player’s bounty when you kill them.  Killing other human players can get you big bounties, but often these players are very difficult to kill, and there are also few of them.

 

To get around this problem, we will need to attack NPCs.  NPCs, or Non-Player-Characters are computer players that roam around the map.  Their sole purpose is to be killed.  There are 2 general types of NPCs at this time, Civilians and Scouts.  Civilians have trading vessels like Merchants, Cogs, Transports, and Stealth Merchants and tend to be easy to destroy.  Be warned that Merchants can be vicious little creatures.  If you are just starting out, you will want to find Cogs to destroy, as they are easiest.  The other type of NPC is the Scout NPCs.  Scouts own Armed Scouts, Interceptors, Destroyers, and Cruisers.  These ships can be very difficult to destroy.  They have much larger bounties, but are also very capable of defending themselves.  Don’t move on to these guys until you can handle them.

 

Remember that because you lose shields, drones, and armor when you attack, you have to make sure you will be gaining more than you will lose attacking.  As you play, you will learn about how much it takes to kill each type of ship and just how much damage they can do.  All NPC ships have full turrets, although some have weaker weapons.  Attacking human players can be very rewarding, but you probably aren’t ready for them at first as humans tend to defend theirselves with everything they have.

 

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            Weapons Types

 

There are multiple different types of damage weapons can do in QfY: Melee.  The different damage types can be blocked by different upgrades and each has a different affect on a ship’s defenses.  Read on to find out about the different types.

 

Projectile – The most basic type of damage.  Projectile damage comes from the weapon physically impacting the target.  An example of this type of damage would be a bullet.  Projectile damage is totally deflected by shields.  When shields were first invented, their purpose was to deflect projectile-type weapons. 

 

Explosive – Explosive damage is widely used.  Explosive damage occurs when a chemical reaction makes objects in a space expand rapidly.  Explosive damage is found mostly on missiles.  Explosive damage effects both shields and armor, but the effect on armor is much greater.

 

Burning – Burning damage is the damage that lasers give off.  Burning damage uses heat to burn through armor and it has an approximately equal effect against shields and armor.

 

EM – Electromagnetic damage is given off by different sorts of wave and pulse generators, as well as in a nuclear explosion.  EM has a devastating effect on shields.  Armor is not damaged by EM and ships computer systems have adequate defenses against it, but it tends to fry shield generators very quickly.

 

Concussion – Concussion damage is given as an additive to explosive weapons. Concussion damage causes a ship to shake violently, causing damage.  Some wave-type weapons are designed to give off only a concussion attack. Concussion does a slight amount of bypass damage and can sometimes damage armor without destroying all shields. Concussion damage cannot destroy a ship however as long as shields remain intact.

 

Fragmentation – Fragmentation weapons use many smaller projectiles to do mass damage.  Frag weapons tend to be very weak, but they have a 5X multiplier against drones.  Fragmentation weapons are completely deflected by shields.

 

Sonic – Sonic weapons are very similar to concussion weapons.  Sonic weapons use very low frequency sound waves to inflict damage on a target. A Sonic attack only damages armor, but can damage armor whether or not shields exist. Bypass damage cannot destroy a ship however.

 

Here is a table to illustrate the damage type’s exact effects.

 

 

 

Shields

Armor

Drones

Bypass

Anti-Mine

Projectile

0%

100%

80%

0%

20%

Explosive

50%

100%

90%

0%

30%

Burning

100%

100%

100%

0%

0%

Electromagnetic

100%

0%

10%

0%

0%

Concussion

0%

100%

25%

15%

20%

Fragmentation

0%

75%

500%

0%

100%

Sonic

0%

25%

25%

100%

15%

 

 

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            Melee Weapons

 

This is a list of all weapons in the Melee game and the damage they do of each type.  Multiply these values by the percentages above to figure out how much total damage they will do.  Some weapons are only available to certain races.

 

H = Human, no specialty

K = Krioni, specializes in explosive, poor in sonic

N = Neothan, specializes in burning, poor in EM

A = Artes, specializes in frag, poor in burning

Y = Yodi’ki, specializes in EM, poor in frag

P = Hyperion, specializes in sonic, poor in explosive

D = Draconians, no specialty

 

Lasers:

 

 

Cost

Projectile

Explosive

Burning

EM

Concussion

Frag

Sonic

Race

Small Laser

100000

0

0

50

0

0

0

0

HKNAYPD

Medium Laser

200000

0

0

75

0

0

0

0

HKNAYPD

Large Laser

500000

0

0

100

0

0

0

0

HKNAYPD

Pulse Laser

400000

0

0

75

25

0

0

0

HKAYPD

Neo Laser

450000

0

0

75

0

0

15

0

N

Hyper Laser

500000

0

0

75

0

0

0

25

P

Super Laser

1000000

0

0

125

0

0

0

0

HKNYPD

 

 

Missiles:

 

 

Cost

Projectile

Explosive

Burning

EM

Concussion

Frag

Sonic

Race

Torpedo

100000

50

50

0

0

0

0

0

HKNAYPD

Large Torpedo

200000

50

75

0

0

0

0

0

HKNAYD

Missile

150000

100

15

0

0

0

0

0

HKNAYPD

Homing Missile

200000

110

20

0

0

0

0

0

HKNAYPD

Incendiary Msl

450000

90

0

25

0

0

0

0

HKNYP

Concussion Msl

600000

75

5

0

0

50

0

0

NAYP

Artes Missile

1000000

75

0

0

0

0

45

0

A

Doom Missile

1500000

80

75

0

0

20

0

0

K

Frag Bomb

2000000

60

25

0

0

30

70

0

A

 

 

Pulse Generators:

 

 

Cost

Projectile

Explosive

Burning

EM

Concussion

Frag

Sonic

Race

EM Pulse

200000

0

0

0

160

0

0

0

HKAYPD

Sonic Pulse

500000

0

0

0

0

0

0

50

HNAYPD

Krioni Pulse

300000

0

40

0

100

0

0

0

HK

Hyper Pulse

750000

0

0

0

0

0

0

70

P

Yodi’ki Pulse

500000

0

0

0

200

0

0

0

Y

 

 

Other:

 

 

Cost

Projectile

Explosive

Burning

EM

Concussion

Frag

Sonic

Race

Driver

500000

180

0

0

0

0

0

0

KNA

Chain Gun

400000

25

0

0

0

0

55

0

KAD

Salvo

1700000

60

25

35

60

0

20

10

H

 

 

Trader House Weapons:

 

 

Cost

Projectile

Explosive

Burning

EM

Concussion

Frag

Sonic

Race

Caz Laser

3000000

0

0

150

0

0

0

0

HKNYPD

Caz Missile

1000000

100

45

0

0

45

0

0

HKNAYD

Caz Wave

2500000

0

0

0

100

0

0

100

HAYPD

Piercer(10 tur)

15000000

2500

0

0

0

0

0

0

HY

N-Rail

1000000

80

0

0

0

60

0

0

HAYPD

E-Rail

1500000

60

0

0

60

50

0

0

Y

F-Rail

2000000

60

0

0

0

60

80

0

A

Y-Rail(2 tur)

5000000

120

0

50

0

80

0

80

P

 

 

Holiday Weapons:

 

 

Cost

Projectile

Explosive

Burning

EM

Concussion

Frag

Sonic

Race

Hind Leg Kick

500000

50

0

0

0

75

0

0

Reindeer

Antler Stab

900000

200

0

0

0

0

0

0

Reindeer

Growl

1000000

0

0

0

0

0

0

100

Reindeer

Reindeer Chips

3000000

0

0

100

0

0

0

0

Reindeer

Mad Reindeer

15000000

100

30

80

0

75

0

50

Reindeer

Elf Hammer

500000

100

0

0

0

50

0

0

Elves

Ankle Bite

750000

0

0

60

30

0

0

0

Elves

Elf Torch

1200000

0

0

90

0

0

0

0

Elves

Swarm O’ Elf

1500000

75

0

50

0

0

75

0

Elves

Flying Toys

4000000

0

150

0

0

10

0

0

Elves

Belt of Santa

8000000

100

25

100

0

10

0

0

Elves

Drop Needles

400000

75

0

0

50

0

0

0

Trees

Flying Ornament

800000

0

100

0

0

0

0

0

Trees

Branch Slap

1500000

0

0

0

0

200

0

0

Trees

Snowball

500000

0

0

80

0

0

0

0

Snow

Icicle

800000

150

0

30

0

0

0

0

Snow

Iceball

1200000

50

0

80

0

50

0

0

Snow

Blizzard

25000000

20

0

100

100

0

20

20

Snow

Face Slap

200000

0

0

40

0

30

0

0

Shoppers

Fingernails

500000

150

0

0

0

0

0

0

Shoppers

Flying Presents

1000000

0

150

0

0

50

0

0

Shoppers

Road Raged Car

6000000

50

100

50

0

25

25

50

Shoppers

Bouncer Husband

12000000

0

0

0

0

400

0

0

Shoppers

 

 

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            Special Melee Upgrades

 

            Here is what the special upgrades in the Melee game do.

 

Upgrade:          Heat Shield

Cost                 2000000

Description:      Heat Shields reduce all enemy burn damage by 20%.  Takes up 1 upgrade.  If you have 2 of these, enemy burn damage is reduced by 40%, etc.

 

Upgrade:          Anti-Missile System

Cost                 1750000

Description:      The Anti-Missile System defends against enemy missiles, reducing enemy projectile damage by 15% and enemy explosive damage by 10%.  Takes up 1 upgrade.

 

Upgrade:          Advanced Shocks

Cost                 1500000

Description:      Advanced Shocks increase your ship’s ability to take da